Solo tile puzzle

Solitaire Orbit

Hand Start with 7 cards. Draw only from match rewards, guns, and wild wormholes.
Orbit Play only in the lowest ranked orbit that still has an empty space.
Match Orthogonal sides must match every neighbor; the center deck is wild.
Effects Two neighbors draw 1; three draw 2. Guns and reversed-order effects draw 1.
Win Fill every open space legally before the deck gets trapped.

Current state

Orbit 1

# 0
D 120
H 7
O 1

Hand

Choose a card

Choose a card from your hand, then place it in any legal space touching the center deck.

Review

Move log