Hand
Start with 7 cards. Draw only from match rewards, guns, and wild wormholes.
Orbit
Play only in the lowest ranked orbit that still has an empty space.
Match
Orthogonal sides must match every neighbor; the center deck is wild.
Effects
Two neighbors draw 1; three draw 2. Guns and reversed-order effects draw 1.
Win
Fill every open space legally before the deck gets trapped.